When that is all done, the rest of it depends on what the developer needs from Coker at the time. He needs to know them first so that he can easily insert the tracks into the game that would fit perfectly. The composer also revealed that this part also depends on how well he knows the characters and the storylines. The instrumentation choices in these tracks are usually dependent on the theme of the game. This is where he would work longest because he wants to fight the right sounds to work with. With these pieces he could easily experiment with different things like instruments, palettes, and sounds. There is an advantage of using large scale concept pieces, explains Coker. He also created the framework for the rest of the soundtracks. It was only made up of many ideas, but from that mass he created the main theme. He took an example from Darksiders Genesis where he made an 8 minute epic track with not real structure. These concept tracks could give birth to the ones that would be the basis from which everything is formed. Ori and the Blind Forest composer workflow includes concept tracksĬoker revealed that he would usually start with a few concept tracks that could not make into the game. Ori and the Blind Forest soundtrack composer Gareth Coker recently talked to The Sixth Axis about his workflow when composing tracks for games.
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