Every level is designed moderately simple, and gradually gets bigger and more complex the deeper you get into the campaign. The tough part is stealthily executing each assignment while police are surrounding the scene of the crime. The objectives in every level are overall fairly simple: Collect evidence, dispose of the bodies, and vacuum up a certain amount blood (to make it hard for forensics). You’re slowly introduced to the various gameplay concepts and goals throughout the beginning missions, acting as a nice and easy to understand tutorial. Each mission starts with Bob getting a phone call from a client to “pick up” their messes, each at different locations. The artists really nailed down the environment from the cars’ designs to the wallpaper on the walls. Set in the 1970s, the artistic direction jumped out at me from the get-go. Bob’s house, where he lives with his caring mother, serves as the hub world.
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